GRPC C++
1.55.0
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A thin wrapper around grpc_completion_queue (see src/core/lib/surface/completion_queue.h). More...
#include <completion_queue.h>
Public Types | |
enum | NextStatus { SHUTDOWN, GOT_EVENT, TIMEOUT } |
Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT. More... | |
Public Member Functions | |
CompletionQueue () | |
Default constructor. More... | |
CompletionQueue (grpc_completion_queue *take) | |
Wrap take, taking ownership of the instance. More... | |
~CompletionQueue () override | |
Destructor. Destroys the owned wrapped completion queue / instance. More... | |
bool | Next (void **tag, bool *ok) |
Read from the queue, blocking until an event is available or the queue is shutting down. More... | |
template<typename T > | |
NextStatus | AsyncNext (void **tag, bool *ok, const T &deadline) |
Read from the queue, blocking up to deadline (or the queue's shutdown). More... | |
template<typename T , typename F > | |
NextStatus | DoThenAsyncNext (F &&f, void **tag, bool *ok, const T &deadline) |
EXPERIMENTAL First executes F, then reads from the queue, blocking up to deadline (or the queue's shutdown). More... | |
void | Shutdown () |
Request the shutdown of the queue. More... | |
grpc_completion_queue * | cq () |
Returns a raw pointer to the underlying grpc_completion_queue instance. More... | |
Protected Member Functions | |
CompletionQueue (const grpc_completion_queue_attributes &attributes) | |
Private constructor of CompletionQueue only visible to friend classes. More... | |
Friends | |
class | grpc::ServerBuilder |
class | grpc::Server |
template<class R > | |
class | grpc::ClientReader |
template<class W > | |
class | grpc::ClientWriter |
template<class W , class R > | |
class | grpc::ClientReaderWriter |
template<class R > | |
class | grpc::ServerReader |
template<class W > | |
class | grpc::ServerWriter |
template<class W , class R > | |
class | grpc::internal::ServerReaderWriterBody |
template<class ServiceType , class RequestType , class ResponseType > | |
class | grpc::internal::ClientStreamingHandler |
template<class ServiceType , class RequestType , class ResponseType > | |
class | grpc::internal::ServerStreamingHandler |
template<class Streamer , bool WriteNeeded> | |
class | grpc::internal::TemplatedBidiStreamingHandler |
template<grpc::StatusCode code> | |
class | grpc::internal::ErrorMethodHandler |
class | grpc::ServerContextBase |
class | grpc::ServerInterface |
template<class InputMessage , class OutputMessage > | |
class | grpc::internal::BlockingUnaryCallImpl |
class | grpc::Channel |
template<class Op1 , class Op2 , class Op3 , class Op4 , class Op5 , class Op6 > | |
class | grpc::internal::CallOpSet |
template<class ResponseType > | |
void | grpc::internal::UnaryRunHandlerHelper (const grpc::internal::MethodHandler::HandlerParameter &, ResponseType *, grpc::Status &) |
A thin wrapper around grpc_completion_queue (see src/core/lib/surface/completion_queue.h).
See C++ Performance Notes for notes on best practices for high performance servers.
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Default constructor.
Implicitly creates a grpc_completion_queue instance.
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explicit |
Wrap take, taking ownership of the instance.
take | The completion queue instance to wrap. Ownership is taken. |
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Destructor. Destroys the owned wrapped completion queue / instance.
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inlineexplicitprotected |
Private constructor of CompletionQueue only visible to friend classes.
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Read from the queue, blocking up to deadline (or the queue's shutdown).
Both tag and ok are updated upon success (if an event is available within the deadline). A tag points to an arbitrary location usually employed to uniquely identify an event.
[out] | tag | Upon success, updated to point to the event's tag. |
[out] | ok | Upon success, true if a successful event, false otherwise See documentation for CompletionQueue::Next for explanation of ok |
[in] | deadline | How long to block in wait for an event. |
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Returns a raw pointer to the underlying grpc_completion_queue instance.
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EXPERIMENTAL First executes F, then reads from the queue, blocking up to deadline (or the queue's shutdown).
Both tag and ok are updated upon success (if an event is available within the deadline). A tag points to an arbitrary location usually employed to uniquely identify an event.
[in] | f | Function to execute before calling AsyncNext on this queue. |
[out] | tag | Upon success, updated to point to the event's tag. |
[out] | ok | Upon success, true if read a regular event, false otherwise. |
[in] | deadline | How long to block in wait for an event. |
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Read from the queue, blocking until an event is available or the queue is shutting down.
[out] | tag | Updated to point to the read event's tag. |
[out] | ok | true if read a successful event, false otherwise. |
Note that each tag sent to the completion queue (through RPC operations or alarms) will be delivered out of the completion queue by a call to Next (or a related method), regardless of whether the operation succeeded or not. Success here means that this operation completed in the normal valid manner.
Server-side RPC request: ok indicates that the RPC has indeed been started. If it is false, the server has been Shutdown before this particular call got matched to an incoming RPC.
Client-side StartCall/RPC invocation: ok indicates that the RPC is going to go to the wire. If it is false, it not going to the wire. This would happen if the channel is either permanently broken or transiently broken but with the fail-fast option. (Note that async unary RPCs don't post a CQ tag at this point, nor do client-streaming or bidi-streaming RPCs that have the initial metadata corked option set.)
Client-side Write, Client-side WritesDone, Server-side Write, Server-side Finish, Server-side SendInitialMetadata (which is typically included in Write or Finish when not done explicitly): ok means that the data/metadata/status/etc is going to go to the wire. If it is false, it not going to the wire because the call is already dead (i.e., canceled, deadline expired, other side dropped the channel, etc).
Client-side Read, Server-side Read, Client-side RecvInitialMetadata (which is typically included in Read if not done explicitly): ok indicates whether there is a valid message that got read. If not, you know that there are certainly no more messages that can ever be read from this stream. For the client-side operations, this only happens because the call is dead. For the server-sider operation, though, this could happen because the client has done a WritesDone already.
Client-side Finish: ok should always be true
Server-side AsyncNotifyWhenDone: ok should always be true
Alarm: ok is true if it expired, false if it was canceled
void grpc::CompletionQueue::Shutdown | ( | ) |
Request the shutdown of the queue.
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